

The Elder Scrolls 6 Hits Major Development Milestone, Confirms Classic RPG Direction
Todd Howard reassures fans the long-awaited sequel will stay true to Bethesda's RPG roots
21 February 2026
Development Progress
Bethesda Game Studios has reached a major internal milestone in the development of The Elder Scrolls VI, according to game director Todd Howard. While specific details about the milestone remain undisclosed, Howard used the announcement to reassure fans about the game's direction.
The Elder Scrolls 6 will be a "classic" Bethesda RPG, Howard confirmed, suggesting the studio plans to stick with the formula that made previous entries like Skyrim beloved by millions. This statement comes after years of speculation about how the game might evolve following the mixed reception to some of Starfield's design choices. Many players felt Starfield's procedurally generated planets and fast-travel-heavy structure diluted the sense of handcrafted exploration that defines Bethesda's best work. By emphasizing a return to classic design, Howard seems to be acknowledging those concerns without directly addressing Starfield's criticisms.
The timing of this milestone is significant. With Starfield's post-launch support winding down and the studio's full attention now on TES6, Bethesda appears to be entering the most intensive phase of development. Internal milestones typically mark major technical achievements like getting core systems running, completing a vertical slice of gameplay, or locking down the game's scope and structure.
What Classic Bethesda Means
For longtime fans, a classic Bethesda RPG typically means:
Massive open world with environmental storytelling
Deep character customization and progression systems
Freedom to approach quests and exploration at your own pace
Rich lore and branching questlines
But the devil is in the details. The Elder Scrolls V: Skyrim launched in 2011, and what felt revolutionary then might not hold up against modern open-world standards set by games like Elden Ring or Baldur's Gate III. The question isn't whether Bethesda will deliver a classic experience, but whether they can modernize that formula without losing what made it special in the first place.
Environmental storytelling has always been Bethesda's secret weapon. The ability to stumble into a cave, piece together what happened through notes and item placement, and emerge with a self-contained story you discovered entirely on your own - that's the magic fans want preserved. Skyrim's dungeons weren't just loot corridors; they were archaeological sites with narratives written into their architecture.
Character progression is another core pillar. The Elder Scrolls has traditionally offered classless systems where your character develops based on what you actually do, not arbitrary skill trees decided at character creation. Whether TES6 returns to The Elder Scrolls III: Morrowind's granular skill system, iterates on Skyrim's perk trees, or finds a middle ground will significantly impact how players engage with the RPG mechanics.
The freedom to ignore the main quest and lose yourself in side content for dozens of hours isn't just a feature - it's the defining characteristic of the series. Players still talk about their first play through of Skyrim where they joined the Thieves Guild, bought a house, and completely forgot about dragons for weeks. That emergent, player-driven storytelling is what separates Elder Scrolls from more directed RPG experiences.
The Long Road Ahead
The Elder Scrolls 6 was first announced via a brief teaser trailer in 2018, making this one of the longest waits between mainline entries in the series. That thirteen-year gap between Skyrim and TES6's eventual release will be the longest in franchise history, by a significant margin. For context, the wait between Oblivion and Skyrim was five years, and even Morrowind to Oblivion was only four.
Development ramped up following the release of Starfield in 2023, with the team now fully focused on bringing Tamriel back to players. Bethesda's approach of working on one major project at a time means TES6 is finally getting the full studio treatment, rather than being a side project with a skeleton crew. This focus should translate to a more cohesive vision and fewer compromises born from split priorities.
The studio is also working with more advanced technology than ever before. The Creation Engine 2, which powered Starfield, represents a significant leap over the aging tech that ran Fallout 4 and Skyrim. While Starfield had its issues, the engine demonstrated improved lighting, better NPC density, and more sophisticated physics. Applying those technical improvements to a single, handcrafted continent rather than a thousand procedural planets could yield impressive results.
No release window has been announced, and given Bethesda's typical development cycles, the game likely remains several years away. Industry observers are pointing to 2027 or 2028 as realistic targets, though nothing is confirmed. Bethesda has historically been reluctant to commit to dates until they're absolutely certain, especially after the rocky launch of Fallout 76 taught them hard lessons about rushing to market.
Still, confirmation of progress and the studio's commitment to its RPG heritage should provide some comfort to fans waiting patiently for their return to Tamriel. The fact that Howard felt confident enough to make public statements about the game's direction suggests they've moved past the experimental phase and into production proper. For a fan base that's been subsisting on Skyrim re-releases and speculation about whether the teaser showed Hammerfell or High Rock, any concrete news is welcome.
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