

Clair Obscur: Expedition 33 Dominates DICE Awards 2026 with Five Wins Including GOTY
Sandfall Interactive's debut title sweeps major categories at prestigious industry event
16 February 2026
A Stunning Debut Victory
The 2026 DICE Awards delivered a major surprise as Clair Obscur: Expedition 33 from debut studio Sandfall Interactive claimed Game of the Year alongside four additional trophies, establishing itself as one of the year's most celebrated titles and marking one of the most impressive debut performances in recent gaming history.
The French studio's first game made an impressive showing at the prestigious industry event, drawing comparisons to Larian Studios' meteoric rise with Baldur's Gate 3. Sandfall Interactive's ambitious RPG clearly resonated with the Academy of Interactive Arts & Sciences voters, who recognized the game's excellence across multiple categories. This achievement is particularly remarkable considering the studio was founded by industry veterans who previously worked at Ubisoft and other major publishers, bringing their AAA experience to an independent project that clearly punched well above its weight class.
The five-trophy haul reportedly included recognition for Outstanding Achievement in Game Direction and Outstanding Achievement in Art Direction, showcasing the game's technical and creative excellence. Industry analysts have noted that for a first-time studio to achieve this level of recognition typically requires not just talent, but a clear vision and exceptional execution across all aspects of game development—from narrative design to gameplay mechanics to visual presentation.

Other Major Winners
While Clair Obscur dominated the evening, other notable winners included:
Ghost of Yotei - Sucker Punch's highly anticipated sequel to Ghost of Tsushima took home multiple awards, continuing the studio's reputation for crafting beautiful, atmospheric open-world experiences. The game's expansion into new regions of feudal Japan and its refined combat systems earned praise from voters who appreciated the studio's commitment to iterating on their successful formula while introducing meaningful innovations.

Death Stranding 2 - Kojima Productions' latest earned recognition in several categories, with the auteur director's signature blend of innovative gameplay mechanics and cinematic storytelling once again capturing the attention of industry professionals. The sequel's expanded multiplayer features and refined traversal systems demonstrated Kojima's continued willingness to push boundaries in game design.

The DICE Awards, organized by the Academy of Interactive Arts & Sciences, represent one of the gaming industry's most prestigious honors, with winners selected by industry professionals rather than public voting. This peer-recognition aspect makes DICE wins particularly meaningful, as they represent the respect and admiration of fellow developers, designers, artists, and other gaming industry experts who understand the challenges and complexities of game creation. Unlike fan-voted awards, DICE recognition often highlights technical achievement, innovation, and craftsmanship that might not always be immediately apparent to general audiences.
What This Means for Sandfall
For a debut studio to sweep the DICE Awards with five trophies is exceptionally rare, placing Sandfall Interactive firmly on the map as a developer to watch. The studio's "Larian-like" trajectory—earning critical acclaim and major awards with their first major release—suggests we may be witnessing the emergence of another RPG powerhouse.
This success story is particularly inspiring for the indie and mid-sized development community, demonstrating that with the right combination of talent, vision, and execution, newer studios can compete with established industry giants. The comparison to Larian is apt: both studios focused on deep, systems-driven RPG experiences that respected player intelligence and offered meaningful choices, rather than chasing trends or attempting to appeal to the broadest possible audience.
Industry insiders are already speculating about what this means for Sandfall's future projects. Will they expand their team significantly? Pursue a publisher partnership for increased resources? Or maintain their independent status to preserve creative freedom? The studio has remained relatively quiet about their next steps, though job listings suggest they're already deep into pre-production on their follow-up project.
For the RPG genre specifically, Clair Obscur's success signals continued appetite for innovative takes on traditional formulas. The game's unique blend of turn-based combat with real-time elements, its distinctive Belle Époque-inspired aesthetic, and its mature narrative themes have shown that there's still plenty of room for fresh voices in a genre often dominated by established franchises.
What do you think about Clair Obscur's big night? Have you played Expedition 33 yet? Share your experiences with the game and whether you think it deserved its Game of the Year recognition! What other debut studios have impressed you in recent years?
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