© 2026

Taking around an hour on the first play-through, "When The Darkness Comes" feels like you're wandering around a glitchy hard drive full of abstract dreams and beautiful nightmares. The narrator initially makes it feel like a comedic game, but it soon starts to take a darker tone as you travel down the bizarre broken rabbit hole that explores the darkest themes of the human mind.
A Game Without Meaning. A Game Nobody Should Play.
When the Darkness comes is a walking simulator whose glitchy and dark tale tries to illustrate the hardships of depression and anxiety through a variety of imaginary digital landscapes.
A clock, a piano and a girl. What do they all mean? What is meaning, anyway? What has meaning? Do you have one? A path, a goal, something determined, pre-determined? A light to follow?
Discover a world filled with loneliness and fear. A world where despair breathes and hope dies. A world about you, about us. A world about humanity and about life.
This Experience is NOT for everyone. This Experience explores themes such as depression, anxiety, verbal abuse, manipulative control, and suicide. This game could also potentially trigger epilepsy attacks. Seriously, do NOT play this Experience if you believe this might affect you in **any **way.
The first Arc should take about one hour to complete.
This was the culmination of a self exploration into my own psyche. If it can help anyone else explore their own I am thankful for that, and if the game isn't to your liking I appreciate you taking the time to try it anyway. I won't be updating it anymore (safe for major bugs) since it was simply an outlet for my own creativity but enjoy it as it is.
Movement: WASD or arrow keys Interact: Jump: Sprint:
There's a toggle to swap between AZERTY and QWERTY layouts in-game.
This Experience might not be suitable for streaming audiences.
English
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