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Achievements
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Shopping Spree
Mission 11 - Add 5 cards with Shopkeeper.
7.1% global

Same Day Delivery
Mission 11 - Add an Action card with Shopkeeper and play it in the same turn.
4.0% global

Up to Date
Mission 12 - Update a Coal to a Gas.
5.7% global

Growing Wings
Mission 12 - Update a Yuri to a Fighter.
4.9% global

Fetch!
Mission 13 - Add a an Update with Retriever.
4.5% global

Write Off
Mission 13 - Update a Retriever.
4.4% global

No Problem!
Mission 13 - Add a Fighter with Retriever.
3.8% global

Sky High
Mission 14 - Add a card with Sky Crane.
5.1% global

Weapons Patch
Mission 14 - Update a Sky Crane.
3.8% global

Burn Baby Burn
Mission 14 - Burn Out a Sky Crane.
3.9% global

Scale Up
Mission 15 - Buy Scale Up.
4.4% global

No Problem! 2
Mission 15 - Add a Fighter with Retriever.
4.1% global

Sky Shopper
Mission 15 - Add a Fighter with Shopkeeper.
3.6% global

Up to Date 2
Mission 15 - Update a Coal to an Oil.
3.1% global

Dividend Mill
Mission 61 - Power Watermill with Dividend.
4.4% global

Money Hoarder
Mission 61 - Buy Superpower and War Machine in the same turn.
3.1% global

Much Dividend
Mission 62 - Jump-start a Dividend with Informant.
4.1% global

Much Supply
Mission 62 - Jump-start a Supply Line with Informant.
4.1% global

Much Hand
Mission 62 - Draw a starting Hand of 10 cards or more.
3.1% global

Science!
Mission 63 - Draw 3 cards with a Rogue Scientist.
4.3% global

Much Science
Mission 63 - Draw 6 cards with Rogue Scientists in one turn.
3.1% global

Embrace Change
Mission 64 - Play a Change Manager and buy 2 Tier cards.
4.1% global

Compounding Change
Mission 64 - Play 3 Change Managers in one turn.
3.1% global

Project Draw
Mission 65 - Play 3 Research Projects.
3.5% global

Double Draw
Mission 65 - Copy a Research Project with Double Down.
3.4% global

Garage Sale
Mission 65 - Buy 5 Tier cards in one turn.
2.9% global

Big Turn
Mission 65 - Draw your whole Deck and win that turn.
2.8% global

Draw Draw
Mission 21 - Draw a Draw card with Scientist.
5.1% global

Draw 2 Draw
Mission 21 - Draw 2 Draw cards with a Scientist.
4.6% global

Draw 2 Draw 2
Mission 21 - Draw 2 Scientists with a Veil of Philantropy.
3.4% global

Reserve Force
Mission 22 - Discard 4 Infantries with Venture.
4.5% global

Refill?
Mission 22 - Draw 4 cards with a Refuel.
3.8% global

Turtle Up
Mission 22 - Don't break the Hostiles on the Map before turn 10.
4.9% global

"Research"
Mission 23 - Support Research Expedition.
4.5% global

"Expedition"
Mission 23 - Max out Research Expedition.
3.9% global

"Protection"
Mission 23 - Support 3 Research Expeditions in one turn.
3.4% global

"Imperial Benevolence"
Mission 23 - Play 10 Research Expeditions over 2 turns, 5 of which Supported.
2.7% global

Industrialist
Mission 24 - Add an Action and a Unit with Industrialist.
4.5% global

Tycoon
Mission 24 - Add 10 cards with Industrialist.
3.9% global

Because I can
Mission 24 - Win without buying Units.
3.2% global

I Got a Plan
Mission 25 - Play a Planned Obsolescence.
3.8% global

It's Called Capitalism
Mission 25 - Use Planned Obsolescence on Industrialist.
3.5% global

Grand Plan
Mission 25 - Play 2 Planned Obsolescence in one turn.
3.5% global

Plan for Success
Mission 25 - Play 4 Planned Obsolescence in one turn.
2.7% global

Clean o'Clock!
Mission 31 - Clean (Destroy) all your Coal.
4.0% global

Yuranium
Mission 31 - Destroy a Yuri with Cleanup Crew.
4.4% global

Clean Machine
Mission 31 - Win with 20 or fewer cards in your Deck (total).
3.5% global

Lab Assistant
Mission 32 - Draw 2 cards with Mobile Lab.
4.1% global

Lab Director
Mission 32 - Draw 6 cards with Mobile Lab in one turn.
3.0% global

Somebody Confirm
Mission 32 - Win without any Basic Units in your Deck.
2.7% global

Double Down
Mission 33 - Use Double Down on an Action.
4.2% global

Copycat
Mission 33 - Support Double Down to make a real copy.
3.6% global

Burn Down
Mission 33 - Burn Out a Shadow Copy.
3.2% global

Wind Farm
Mission 33 - Max out Windmills.
2.7% global

Obviously
Mission 34 - Support a Destroyer 2 times.
3.7% global

Double Duty
Mission 34 - Copy a Destroyer with Double Down.
3.8% global

Mobility
Mission 34 - Add Support with a Mobile Lab and then draw 2 cards with a Mobile Lab in the same turn.
2.7% global

Support Farmer
Mission 35 - Collect 5 Support.
3.4% global

Finally
Mission 35 - Support 2 Destroyers 2 times in one turn.
3.1% global

Very Supportive
Mission 35 - Use 10 Support on Units in one turn.
1.9% global

Action Junkie
Mission 35 - Win with only Actions and Buildings in your Deck.
2.0% global

Field Day
Mission 41 - Play 5 Field Generators.
3.5% global

Field Day 2
Mission 41 - Play 5 Field Generators in the first 15 turns.
3.4% global

Field Day 3
Mission 41 - Play a Field Generator 5 times in the first 15 turns.
3.1% global

Action!
Mission 42 - Draw an Action card with Director.
3.1% global

Take 2
Mission 42 - Get Support from 2 Directors in one turn.
2.8% global

Scene.
Mission 42 - Draw a Creeping Barrage with Director.
2.8% global

Deal
Mission 43 - Armsdealer an Infantry.
3.0% global

Deal Breaker
Mission 43 - Armsdealer 3 Infantries.
2.7% global

Move!
Mission 44 - Buy a Tactical Unit with 3 Attack.
3.1% global

Show Time!
Mission 44 - Buy a Tactical Unit with 4 Attack.
2.9% global

Demanding?
Mission 44 - Attack for 10 with Tactical Units in one turn.
2.5% global

Now or Never!
Mission 44 - Win on turn 15 or earlier.
2.2% global

Tech Victory
Mission 45 - Max out War Innovation.
2.7% global

Minelayer
Mission 45 - Deploy 4 Mines in a row.
2.7% global

Necessity
Mission 45 - Buy 3 War Innovations in one turn.
2.4% global

Overwhelm
Mission 45 - Attack for 20 in one turn.
2.1% global

Diplomacy
Mission 51 - Build 2 Embassies.
3.3% global

Jealousy
Mission 51 - Counterfeit 3 cards.
3.3% global

Symmetry
Mission 51 - Play an E.M.P. that destroys none of your cards.
2.9% global

Speed Build
Mission 52 - Use Radar to speed up Embassy.
3.2% global

Embassy City
Mission 52 - Finish 3 Embassies in the first 10 turns.
3.2% global

Turtle Up 2
Mission 52 - Protect 3 Embassies with Nation and 3 Mines.
2.9% global

Student
Mission 53 - Draw a card with Study the Enemy.
3.4% global

Graduate
Mission 53 - Draw 3 cards with Study the Enemies in one turn.
3.2% global

Professor
Mission 53 - Draw 5 cards with Study the Enemies in one turn.
2.9% global

Collect Map
Mission 54 - Collect all Windmills on the Map.
3.1% global

Collect Intel
Mission 54 - Scout the whole Enemy Shop.
2.7% global

Collect Shop
Mission 54 - Counterfeit the whole Enemy Shop.
2.2% global

9 Scouts
Mission 55 - Scout 9 Enemy Tier cards.
3.4% global

9 Intels
Mission 55 - Buy 9 different Intel cards.
2.2% global

9 Energy
Mission 55 - Add 9 Energy with Embassies in one turn.
2.5% global

9 Cards
Mission 55 - Draw 9 cards with Study the Enemies in one turn.
1.8% global

9 New Cards
Mission 55 - Add 9 new cards to your Shop.
2.0% global

Double Dip
Mission 11 - Add 2 copies of Veil of Philantropy in one turn (a buy counts).
3.6% global

Nation First
Mission 71 - Tech up (Buy Nation) on the first turn.
3.4% global

Dubious Management
Mission 71 - Use Manage Arsenal on Dubious Alliance.
3.8% global

Catalyst
Mission 71 - Burn Out a Dubious Alliance and then draw your whole Deck.
2.7% global

Waste Management
Mission 72 - Use Disposal Service on a Resource, Unit and Action.
3.5% global

My Enemy's Enemy
Mission 72 - Don't break the Hostiles on the Map.
3.5% global

Special Delivery
Mission 72 - Add 5 Dubious Alliance to the Enemy's Deck.
2.8% global

Blatant Corruption
Mission 73 - Attack with 2 Corrupt Troops in one turn.
3.0% global

Safety Tax
Mission 73 - Destroy an Enemy Oil with Carbon Tax.
3.1% global

Bait & Switch
Mission 73 - Destroy 3 Enemy Oil with Carbon Tax.
2.0% global

Attack Vectors
Mission 74 - Use Trojan Horse on a Resource, Unit and Action.
2.5% global

False Flag
Mission 74 - Burn Out a Dubious Alliance.
3.2% global

Mindslaver
Mission 74 - Burn Out a card stolen with Trojan Horse.
2.6% global

Puppet Master
Mission 74 - Win without buying Action cards except Trojan Horse.
3.0% global

Trojan Buffet
Mission 75 - Use Trojan Horse on 3 different Action cards.
2.9% global

Appetizer
Mission 75 - Trigger Free Radicals with a destroyed card.
3.4% global

Entrée
Mission 75 - Trigger Free Radicals with a destroyed Land.
3.2% global

Main Course
Mission 75 - Trigger Free Radicals by launching a Nuclear Missile.
2.9% global

First!
Mission 81 - Capture the first High Ground without adding basic Units.
2.4% global

Let's Rock!
Mission 81 - Support Tanya with Supply Drop.
3.4% global

Incoming!
Mission 81 - Destroy a Supply Drop.
3.5% global

Kaboom Baby!
Mission 81 - Use Blast Expert to destroy the Enemy High Ground.
2.7% global

Divest
Mission 82 - Buy Divest.
3.2% global

Divest More
Mission 82 - Buy 3 Divest.
3.1% global

Divest All
Mission 82 - Win without any Production cards except Divest.
2.4% global

Scrap for Parts
Mission 83 - Destroy 2 cards with Parts Dealer.
3.3% global

Deal Tierlist
Mission 83 - Add a Tier 1, Tier 2 and Tier 3 card with Parts Dealer.
2.6% global

Clean Shop
Mission 83 - Win without cards the Enemy added to your Deck.
2.3% global

Protectionist
Mission 84 - Add 3 Protectionisms.
2.8% global

Protectionist Creep
Mission 84 - Win with a 5 Attack Creeping Barrage in your Deck.
2.8% global

Clean Shop 2
Mission 84 - Prevent the Enemy from adding any cards to your Deck.
2.1% global

Update 2.0
Mission 85 - Update a Supply Drop.
2.3% global

Update 2.1
Mission 85 - Update a Protectionism.
2.2% global

Update 2.2
Mission 85 - Support Update 2.0.
2.7% global

Radical Trader
Mission 85 - Trigger Free Radicals with Divest.
2.4% global

Nice Card
Mission 85 - Prevent E.M.P. from destroying any of your cards other than Protectionism.
2.1% global

Frontline
Mission 91 - Protect your Nation with an Outpost.
2.8% global

Value
Mission 91 - Draw a card with an Outpost.
2.6% global

Cold War
Mission 91 - Launch a Nuclear Missile.
2.4% global

Full Value
Mission 91 - Draw 4 cards with an Outpost.
1.7% global

Meme Trader
Mission 92 - Discard an Enemy Coal with Pump & Dump.
2.7% global

Climate Denier
Mission 92 - Add a Coal to the Enemy's Deck.
2.5% global

Swimming in Coal
Mission 92 - Add 3 Coal to the Enemy's Deck.
2.1% global

Build Order
Mission 93 - Build a World Trade Center in Range of a Land with Defense.
2.5% global

Speed Build
Mission 93 - Skip a Build turn with World Trade Center.
2.4% global

Build Timing
Mission 93 - Skip 3 Build or Cooldown turns with World Trade Center on the same turn.
2.3% global

Injury
Mission 94 - Add an Explosive to the Enemy's Deck.
2.4% global

Insult
Mission 94 - Add 5 Explosives to the Enemy's Deck.
2.2% global

Emotional Damage
Mission 94 - Max out Explosives in the Enemy's Deck.
1.4% global

Direct Hit
Mission 95 - Destroy a card with Hypersonic Weapon.
2.2% global

Primary Target Eliminated
Mission 95 - Destroy a card of cost 6 or more with Hypersonic Weapon.
2.1% global

Double Kill
Mission 95 - Double Strike with Hypersonic Weapon.
2.0% global

Economy Win
Mission 95 - Hoard 20 Money until the turn you win.
1.7% global