© 2026
In this turn-based RPG, you will customize a group of heroes' equipment, skills, and strengths, before leading them into exciting battles. Strategic, turn-based combat, detailed party management, and an emotional story come together in this grand, epic adventure across the continent of Vitaria.
A young man awakens in a forest, deep in the Hinodean wilds. He doesn't remember how he got there, or where he needs to be. Despite this, wielding a blade is all too familiar to him, and his knowledge of ancient history is greater than scholars that have studied their entire lives. On a quest to remember his past, the young man sets out, eager to find his way...
**Aedric **
Aedric awakens in a mysterious forest, deep in the wilds of Hinode. He doesn't remember anything before then, and is on a mission to remember who he is, and where he belongs. Aedric is incredibly naive about many things, and can be far too trusting of those he doesn't know.
In battle, Aedric wears heavy armour and wields swords. Aedric can choose to carry a shield, which allows him to completely block incoming physical attacks, or he can forgo defense for greater attacking strength, choosing to fight with two-handed swords, instead. Aedric's powers allow him to add a variety of elemental effects to his strikes, and he has a number of spell-like abilities, as well.
Rhea
A young Sol-Ikati, Rhea meets Aedric while foraging for herbs, and immediately develops a friendship with him. Although immature at times, and quick to anger, Rhea is loyal to those she loves, and will often put herself in danger, without a second thought.
In battle, Rhea fights with her fists, delivering quick strikes, which allow her to build stamina quickly. Rhea can encourage her allies, protecting them from fear and boosting their attack, or increase her own speed and evasion, allowing her to act more often than her friends.
Athena
Athena is a traveling healer from the Guineverian city of Berholven, A Favoured of Trestae, Goddess of the Stars, she seeks to atone for her mistakes. She is burdened by the guilt of her past, and is incredibly consumed with how the world, and her Goddess, perceives her.
In battle, Athena is capable of treating the wounds of her allies, purging them of ailments, and bringing them back from the brink of death. Additionally, Athena possesses powerful prayers, which increase various aspects of her friends' offensive and defensive strengths.
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