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Travelling At Night is a dialogue-driven choices-matter CRPG. In the myth-scarred Europe of a very alternate Cold War, a hollow man with a shattering secret forges new goals to fill the emptiness inside. Choose sides; choose motives; choose your History.
A choices-matter combat-free CRPG from the creator of CULTIST SIMULATOR, BOOK OF HOURS, SUNLESS SEA and FALLEN LONDON.
Europe, 1948: myth-scarred ruins, night-sky abysses, and the golden Incorporates of the USA locked in a cold war against the star-touched Ministries of the USSR. Twelve years ago in the deep Cracow winter, you were hollowed out by the Worms from under the world, and so you had to go away. Now you're back, but your past is long, and it's not done with you yet.
Travelling At Night is a CRPG in the tradition of isometric greats like Planescape: Torment, Shadowrun and Disco Elysium. Guide wry, bold, complex characters on a secret pilgrimage through snow, chitin, opera, amber. Unbury powers that might alter the balance of the Cold War. Your heart tells you one thing, and the night another.
Weather Factory is Lottie Bevan and Alexis Kennedy, plus an orbiting cadre of talented freelancers. Our thing is abyssally deep indie narrative games. We made Cultist Simulator, BOOK OF HOURS and The Lady Afterwards. Alexis was also creative director and lead writer on Fallen London and Sunless Sea, and did guest writing gigs back in the day for BioWare, Paradox and Telltale.
English
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