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Tomorrow Don't Come is a contextual puzzle game about depression and how it feels to be stuck.
This is a experimental experience about depression. One playthrough takes about 10min, exploring everything around 30min to 1h.
I started working on this game during a very dark period in my life, which helped me getting out of there. Afterwards I spent about a year polishing everything. Feel understood if you are a sufferer of depression yourself. Gain insight into this mental health issue as someone who is not affected. Whatever it may be, I hope this experience will be some sort of help to you as well.
If you are suffering from depression and considering suicide, please seek help.
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