© 2026
I'm sure you had played Tetris, but this game, will give you new experience.
In this game, the movement of graphics is not limited by the unit lattice. ** Graphics can be moved to arbitrary coordinates rather than integer units. ** ** The rotation of the graphic can also be an arbitrary angle .**
When the graphic meets the following conditions, the graphic is cut into multiple pieces. ** The countdown on the graph is zero. ** ** When the filling of a graphic in a layer meets the requirements. **
For single-player mode, I offer three different types of difficulty. ** simple ** when the layer fill reaches 75% can score elimination. ** normal ** when the layer fill reaches 85% can score elimination. ** difficulty ** when the layer fill reaches 90%, the score is eliminated.
Unlike the traditional score, I designed a new set of scoring rules. ** A row of padding 1000 gets the score of the conversion elimination. ** ** Continuous elimination of two lines will be two lines of the total score of 2. ** continuous elimination of three rows will be three lines of total *3 and so on. **
If the current version feedback is good, then I will continue to complete the game's two or two modes.
If you have some good advise or anything other you can send email to me (please use “TimeFall” as title)
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