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This Place at the End is a tactical, turn-based RPG about moving forward at the end of the world. 30 in-game days, 30 real-time hours, and 12 ways to reach the end.
This Place at the End is a turn-based RPG about survival, ambition, and impossible choices in the face of apocalypse. Civilization clings to life on four floating continents, secretly ruled by ancient dragons disguised as mortals, and one now tips the scales in an effort to gain immortality.
You're an adventurer on the remains of the planet, Geodia, ruins housed in a pocket dimension where humanity's last societies struggle under corporate empires, monarchies, scavenger clans, and gangs. Their survival is fragile, their rulers untrustworthy. And now, a mad lich has arrived, demanding the king's head.
You have 30 hours, 30 in-game days, to decide how to accomplish this task.
Choose from twelve radically different outcomes: align with rival dragon factions, back revolutionary uprisings, preserve memory and culture, attempt to unite splintered peoples, or refuse to act at all. There are several valid ways to reach the end.
The world is defined by people clinging to their own forms of survival:
After the world was torn apart, rebuilding became the only option. Pre-apocalypse technology is rare, maintained by the few who still remember how to work it, and it sits beside steel swords and scavenged tools. Magic and technology bleed together in improvised forms as people struggle to reclaim what was lost.
This Place at the End offers no clear heroes and no pure villains. Only people, bound by flawed systems, making impossible decisions with whatever time they have left.
English
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