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We built a solitaire game around a darker version of Alice in Wonderland that you won't put down. Draw cards, build runs and sets across 140+ handcrafted quests. It's the kind of game you play for one more quest at midnight.
Play a new kind of solitaire. Flip cards, build melds (short sets of runs or three-of-a-kind), and meet the quest’s conditions. Spot patterns, build smart sequences, and adapt to the draw across 140+ handcrafted quests. Each puzzle introduces new constraints, tougher requirements, and fresh ways to test your approach.
Earn Imagination Points by completing quests, then spend them to construct your House of Cards. Unlock new abilities, decide when your power cards appear, and shape the odds in your favor. You can’t control the draw, but you can control the odds.
Enter Frank Beddor’s reimagined Wonderland, where Queen Alyss leads a war for Imagination. What appears as a familiar game quickly becomes a test of strategy, patience, and nerve. Do you have what it takes to join Alyss’ army?
English
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