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Tarot meets Blackjack with psychological horror inspired by Dostoevsky. A gore card game based on one of the strangest novels. Gameplay with puzzles, dark themes, surreal horror, cards and black humor. Experimental gameplay blending multiple mechanics
On January 13th, I announced that Chapter 1 would become free-to-play, and immediately submitted a ticket to Steam Support (note: you can't simply make a paid game free through the interface).
And finally, I received confirmation—the game is now free!
Please play! Write reviews (honest ones), leave comments in the community. This can genuinely influence how soon a continuation might come out (I really hope so!).
MEET YOUR DOUBLE
You wake up. Morning. St. Petersburg, 19th Century. And you're about to meet someone who looks exactly like you. Lives like you. Steals your life.
What begins as a psychological nightmare becomes an interactive game of identity, madness, and the terror of self-recognition.
Based on Fyodor Dostoevsky's 1846 novella The Double, this is not a retelling - it's a modern exploration where literary horror becomes interactive horror.
THE UNIQUE CARD SYSTEM: FATE MEETS STRATEGY
Every confrontation with your Double is a game of 21, but with one twist—Tarot cards that shift reality itself.
How it works:
PSYCHOLOGICAL STORYTELLING
The Setting: 19th-century St. Petersburg rendered as a character-opulent halls, shadowy streets, a city that mirrors your psychological descent.
The Narrative:
The Horror: Not jumpscares-first. Psychological dread. The creeping realization that you might not be the "real" version.
GAMEPLAY
Card Battles (Strategic decision-making)
Exploration (Atmospheric immersion)
Narrative Choices (Meaningful consequence)
Puzzles (Thematic challenge)
UPD: I was planning to release 4 chapters of this game, but later I decided to temporarily stop developing it. This is only the first chapter!
While creating this game, I was inspired by games such as: Signalis, Inscryption, Detention, as well as Russian literature, chthonic horror, and the city of Saint Petersburg.
Each chapter expands the card system's complexity and narrative depth. Also it’s a new psychological puzzles! A unified save system carries your choices forward-decisions in Chapter 1 echo in Chapters 2-4.
Post-launch: In addition to developing the game's parts, I also plan to create a free update with endless maps without having to replay the story!
WHY THIS GAME MATTERS
For Literary Enthusiasts: Dostoevsky's psychological masterpiece becomes interactive. His themes of duality, madness, and self-recognition are now something you experience, not just read about.
For Horror Fans: Psychological horror done right - atmosphere over jumpscares, dread over gore.
For Cards Games Lovers: Untypical system which compare strategy, meaning puzzles and forture!
For Strategy Players: The card system creates infinite replayability. Optimize your draws, discover new combinations, master the mechanics.
For Everyone Else: A game that stands on its own. No prior knowledge needed. Dostoevsky's themes enhance the experience but aren't required.
LANGUAGES & SUPPORT
BEHIND THE SCENES
This game is developed by a solo creator with a background in game design and literary adaptation. It's a passion project inspired by classic literature, psychological horror, and innovative game mechanics.
Wishlist for launch notifications!
FINAL WORDS
Welcome to St. Petersburg, 1846.
Welcome to a world where you are not alone.
Because your worst enemy is yourself.
English, Russian
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Barchelor
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WIN DEVIL WITH 666
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LOSER'S CHOICE
43.2%
WIN ON HARDEST TAROT
45.2%
FEEL SOOO LUCKY
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