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Tell a Demon is a visual novel set in a 1920s style fantasy world, centering around themes of love, loss, and vengeance. Your choices affect the character development of each of the three protagonists, leading to sixteen different endings. Many endings will vary based on your decisions throughout the story-some choices affect a viewpoint character's personality, while others alter the plot. The stories of the three separate viewpoint characters intertwine, but how much those stories intertwi...
She ruled the World of Aeser for over a thousand years until her own courtiers betrayed her. That was a hundred years before you were born.
They always said the Empress cast a long Shadow, and today the Shadow of a dark empire hangs over your head. Face that lingering darkness from the perspective of three characters with intertwining stories.
You are Julius, a shadow demon. Your kind once served the empire as mindless automatons. But your mind and memories were returned to you by chance. Will you take this opportunity to get your mind back for good? Or will you succumb to the Hunger that whispers to you?
You are Kalevel, an ancient demoness once despised by the immortal Empress. Now, long life has left you complacent. Will you see the signs of a new enemy before it is too late?
You are Tell, a girl who wants desperately to leave a home plagued by memories of family tragedy. Unfortunately, your hunt for job in the city brings you smack up against that tragedy in the least likely of places. Who would have thought you'd find **a ghost from your past **in the notorious Imperial catacombs?
Some choices affect your character's personality. Others alter the plot.
Endings unfold and are fully realized rather than being tersely summarized.
With 80,000 words of content, each playthrough comprises 1-2 hours of gameplay, although this varies widely with each path. Tell a Demon is designed to be replayed, however, and to find and fully experience all the content takes 4-6 hours or more.
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