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Choice of Games · 11 Jul 2024
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English
This is a haunted game about a haunted game. You've played this game before. You may not remember, but the game does. Open the door. Enter the maze. Ignore the ghosts.
You've played this game before. It's a haunted game about a haunted game. You may not remember, but the game remembers you. I remember you.
Restore, Reflect, Retry is an interactive horror novel by Natalia Theodoridou. It's entirely text-based, 90,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Nebula Award Finalist for Best Game Writing in the 60th Annual Nebula Awards!
None of you remember who first found the game: the black rectangular box with the small screen on which instructions appear. Of course it piqued your interest: this is the 1990s, after all; and there isn’t much for teenagers to do in your small town. Your friends were intrigued; you were intrigued. So you started to play. And play. And play.
What does it matter if nobody remembers exactly how you discovered the game, or if the story changes, ever so slightly, each time you tell it? Or if [i]you[/i] change, ever so slightly, every time you emerge into the real world once more?
All that matters is that you keep playing. The game needs its flesh.
Come in, Player. I'm waiting.
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