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Innerloop Studios / Eidos Interactive · 15 Dec 2000
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Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Pursue and defeat a homicidal ex-Russian Colonel before she turns Europe into a nuclear wasteland in Project IGI: I'm Going In. This first-person shooter emphasizes stealth and guile instead of massi...
The narrative is primarily told through in-engine cutscenes at the beginning or end of each mission, and they're visually stylish - their dramatic camera angles and lighting effects approach film quality at times, though the flat dialogue amongst the characters can be tedious.
The tone of the missions tends to be realistic: While David Jones is a skilled agent, he's just one man - not a one-man army. As such, he'll need to do a lot of creeping through the shadows, sneaking around security cameras, hacking computers to deactivate surveillance systems, and using binoculars to scout the area.
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