© 2026
When Marisol starts a new life as a telecom technician, she finds herself out of her depth in a mutating city. Connect with strangers, confront grotesque creatures, and unravel a conspiracy at the heart of the metamorphosis.
Parasensor is a story-rich, non-linear horror game with mechanics involving investigation, conversation, and environmental puzzle solving.
This game is currently in a pre-alpha state.
In the year 2006, **Marisol Mendez **takes on a new life as a technician for **Metcom **- a monopolistic telecom company currently “undergoing a restructure”.
In a desperate bid to get away from her old home, she accepts a high-risk role in a strange, cordoned city.
Metcom requires Marisol to live and work within an exclusion zone where an anomalous event is taking place. In the heart of this* “cocooned city”*, its citizens are undergoing a frightening metamorphosis.
A grotesque transformation is taking hold of this place - innocent people are mutating into insect-like creatures, and the corruption is intensifying.
How long before it reaches Marisol too?
A former Metcom employee with an uncanny connection to Marisol’s past has disappeared without a trace. A rabbit hole of conspiracy, strange technology, and supernatural science awaits, along with secrets from Marisol’s own shameful past.
In order to get what she wants, Marisol must manipulate, bargain, and *connect *with the city’s bizarre inhabitants. What kind of person will Marisol choose to be?
Marisol’s trauma is taking its toll - she will develop new ‘Neuroses’ based on her actions and choices in the game. **Neuroses **affect Marisol’s personality, abilities, dialogue, and how others perceive her.
A contemporary take on the classic “pre-rendered background” format with stylised, hand-painted background illustrations.
English
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