© 2026
A solo-developed (by a non-technical designer using AI) fusion of merge mechanics, simulation management, and roguelike deck-building. Your goal: survive as long as possible through strategic piece placement, card synergy, and map exploration.
You are thrown onto a lonely island. The island is small. The bills are very punctual.
On this island, you will:
Every once in a while, a bill will appear. On time. Every time.
It does not care about:
It only asks one question:
Do you have enough money?
No? Game over.
Very clean. Very fair.
If you manage to pay the bill, the system rewards you with a choice:
A photo.
Yes, a photo. Not gold. Not equipment.
These photos are:
There are currently 100+ cards, and yes — the strategy gets a little deep.
When a run ends, the system gives you one more thing:
♥
It doesn’t make you richer. It doesn’t make you stronger.
It lets you decorate and fill rooms.
You’ll use ♥ to decorate and fill rooms.
There are no bills here. No timers. No bankruptcy warnings.
Just memories, waiting for you to place them properly.
Oh — and there’s a small secret. You’ll know when you find it.
Because everything is made in a felt / wool-crafted art style.
Chickens are soft. Tables are soft. Even the toilet is soft.
Yes. The toilet too.
One more thing: Aside from gameplay, story, and animation, everything else was made entirely by AI.
There’s much more to discover in the game, and we can’t wait for you to try it.
If you encounter any issues, or have thoughts, feedback, or complaints — please reach out.
I genuinely mean it. I would be very happy to hear them.
Thank you so much for playing ❤️
English, Simplified Chinese
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