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Mental Salvo is a top down art game with an infinite open world where you can explode your head and do so many other things, they're impossible to list. It will tickle your brain in various ways. You can spend hours walking and interacting and keep stumbling upon new things. Follow your curiosity.
Mental Salvo is top down adventure art game with light RPG elements. It's meant to be an aesthetic and emotional experience, a bit of a sandbox. Something that will tickle your brain in various ways, making you search for meaning where there is none...or is there?
You'll shoot words out of a gun, which you replenish by talking to entities. You'll equip cards that will make you meet a lot of opinionated cats, run faster, or change the attitudes of entities you encounter.
You can spend lots of time walking and interacting and keep stumbling upon new things. It is procedurally generated and very heavily so - you can have radically different playthroughs every time you come back to the game. It generates things based on even the time of day, so no one, not even I as the dev, knows what you'll stumble upon! Follow your curiosity.
There is only one rule, and that is that you need enough experience to venture out far where perhaps eventually, you'll find something...special.
You can run in any direction and talk at any time to almost anything. Many entities have the ability to speak back to you dynamically. And even if there is nothing in sight...something might still be hearing you, and it might even respond.
Perhaps you'll find out if Androids dream of electric sheep?
This is the first game in a series called the "Figmental Series" by imaginini, an indie studio with a focus is on experimenting with game design and creating novel experiences. The Figmental Series in particular, is about meaning, dreams, consciousness and well, all things mental.
English
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