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Dreamatrix · 20 Oct 2015
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Legends of Dawn Reborn invites players to the brutal northerly reaches of Narr. Survival depends on your magic, your sword, and your wits.
Legends of Dawn Reborn takes place in a world of Narr and events take place before those from Wave of Darkness released on Steam Early Access in June.
What makes Legends of Dawn Reborn unique is an ability to play without restrictions. The world of Narr is a huge place, where you won't stumble upon "invisible walls", or loading screens.
The world of Narr spans across continents through stunning picturesque landscape that stimulates the mind. There are magical regions where the mountains and hills defy gravity, buoyant as balloons. We have also created countless dungeons awaiting for you to discover what mysteries lie within their cold depths, as well as camps, impressive docks and grim fortresses that bear silent witness to battles. Mausoleums and cemeteries also await your exploration.
Furthermore, the choices you make during game play does not prevent you from trying something else later, or simultaneously if you wish. You are able to play with the classes and combine sword with magic. The choice is entirely up to your creativity.
But, bear in mind. All those beautiful landscapes hide a mysterious darkness that has spread from the ancient battlefield of Ashglades; warping and poisoning every creature in its path, creating bloodthirsty monsters.
What is Legends of Dawn Reborn
Legends of Dawn Reborn is a re-release of our first RPG title, Legends of Dawn. While we were developing Wave of Darkness, the engine and RPG systems were dramatically improved, so that instead of patching original game we realized that we’d be able to offer much better gaming experience if we take over its content to the new engine and adapt it to the new RPG system rather than to patch it.
The response to Wave of Darkness during Early Access development phase was very encouraging. The players liked the improvements and in general loved the game much more than the original Legends of Dawn, so we decided to discontinue it and re-release it revamped with the new engine and RPG system “under the hood” so here is the list of differences and similarities:
Massive Inventory and Items Upgrades:
One of the biggest concerns players had was item management. We introduced runes as the main component required to craft spells and other resources such as metals, bones, wood and herbs used to craft other items. Players collected all of these resources extensively.
This resulted in players having almost all of the inventory space spent on resources of one kind or another. To add insult to injury, there was limit in number of inventory slots and maximum weight players could carry.
First of all, there is a change in the way inventory works. Players can now expand their inventory so that they can carry much more items. Bags can be bought in stores or you can find them in various itemholders (chests, locked crates, on bodies of defeated humanoids etc). Each bag expands your total inventory space. This way you can expand your starting inventory that has approximately 14 slots to one that has gargantuan 1000+ slots. This means players can carry bunch of items, provided that they are not overly heavy. Since runes, scrolls, keys and other small items have zero weight, this should be enough for even most demanding players.
Also, magical items, blessed or empowered items can now be crafted if you have scrolls describing such items.
Regarding empowered items - some items have magical bonuses which draw their power from certain relics. Player can have up to four such relics active at any given time. These relics improve all item’s special bonuses. For example, if you have empowered 'Long Sword of Fire' which causes +5 fire damage on each hit and if this sword is empowered using Jeweled Skulls, if you have one such skull, your sword will cause +10 fire damage, if you have two skulls, sword will cause +15 fire damage etc. up to +25 fire damage if you have four such relics. There are over 20 types of relics scattered throughout the world and thousands of items (practically all equipable items) that can be empowered using such relics. This means all swords, axes and other weapons, armors, helmets, pants, boots, rings, necklaces, shields and many other items can be empowered in this way. Catch is that they do not all use the same relic to empower them so you will have to choose whether you wish to empower your weapons, or armors, or maybe magical rings.
On the other hand, we have created new types of item parameters. Now, players can find various new magical items. One example of such items are “blessed” items. These items are blessed by one of three main gods - Perun, Svarog or Veles and they give players additional bonuses at the cost - each item has blessing that lasts for up to one hour of gameplay. Once blessing runs out, item behaves as normal non-magical item. Blessings can be 'recharged' using god shrine
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