© 2026

Fast-paced football game without a referee on the pitch and with crazy super-powers! It may not look serious, but we guarantee, that it is. Kopanito’s match engine is well-balanced and entirely skill-based.
Kopanito is now more than 2 years in constant development. Everything started back in July 2014. For the first year the game was developed internally and then we decided to hit Steam Greenlight. This is also our first game!
This post is a short summary of the whole Early Access period, which is now ending (and we like summaries). Leaving Early Access is a big milestone for us too.
If you've monitored the game's progress for some time, then this post may give you a better picture of the whole development process overall. Hopefully you will find this lecture interesting.
So why to make an arcade 2D football game in 2016? We've started working on the game in 2014. From our research it appeared that there weren't many popular arcade football games available on Steam. And having a choice is a good thing.
Clear inspirations for the game were classics such as Nintendo World Cup (graphics, crazy super-moves), Sensible Soccer and Kick Off (skill-based gameplay). We've spent countless hours on these games 20 years ago ːkopanitosmileː So why not to make something similar today?
What does skill-based mean? It means, that you need to learn the game's mechanic over time (like in real life football). You need to work out your precision and reflexes to be a better player. Luck means little in Kopanito. The better player just wins and there aren't footballer stats that can help you. You are the stats. Super-moves also are skill-based, the better you play, the more of them you gain during a match. Some super-moves can neutralize opponent's super-moves.
Kopanito is also a game that we wanted to play. To bring back fun to football games. , working sometimes on weekends or in overtime, being vocal on the forums and responding to the issues reported.
17-26 August 2015
Kopanito is on Steam thanks to the Steam Greenlight process and votes by the community. The 9 voting days were very stressful for us (as probably for most indie devs). You can still see the original Kopanito's Greenlight page and how the game looked like in 2015:
17 September 2015 - v0.2
Kopanito has been released initially on Windows and OS X (Linux support came later).
At start there were 104 national teams in the game, 7 stadiums, 4 super-moves, practice mode, friendly matches, 7 tournaments and local multi-player. The graphics were a little simpler. There was no higher AI levels, only the beginner AI.
September & October 2015
These are two gaming events organized in Poland. Pixel Heaven takes place in Warsaw and PGA takes place in Poznań (our home town).
It was great time and first occasion to observe how a greater audience react to the game. There were guys playing, kids playing and even girls playing the game and had great fun!
Kopanito got 5 awards during these events: Best Gameplay, Big Bang!, Retro Roots, Revelation and Grand Prix. The last one awarded by the audience votes, the rest awarded by the jury.
► Pixel Heaven 2015: preparations, first day, second day, awards
► Poznań Game Arena 2015: preparations, first day, second day, tournament, third day, award
25 November 2015 - v0.3
Previously only the beginner AI was available, but now there are 3 more, giving a total of four of them: beginner, amateur, professional and legend (the last one must be unlocked).
This was first time when the game was available on Linux and Steam OS.
Kopanito got translated back then to several languages, but later we've decided to remove translations until game's features will 'settle'. Localization support will return soon.
Other stuff added: ► 9 more competitions to complete: Pacific League, Microstates Cup, Central American and Caribbean League, Pan Arab League, Commonwealth Cup, Pan American League, Mediterranean League, Continental League and World League, ► 10 new teams: Angola, Bulgaria, India, Israel, Luxembourg, Morocco, Northern Ireland, Puerto Rico, Republic of Ireland and Thailand. ► The "How to play" guide in the game.
21 December 2015 - v0.4
The leaderboards in Kopanito were organized into 4 leagues: Bronze, Silver, Gold and Platinum.
Playing matches (alone or in co-op or online) gives you fame points. Completing match challenges (see the image below) will give you even more fame. The more fame you have, the higher you will be in the global ranking. Advancing to a higher league requires to accumulate given amount of fame shown on the leaderboards screen, different for each league. Each league is also limited in capacity.
Match challenges are additional objectives that can be completed during a tournament match (against AI). There are 31 different challenges in the game as of v0.9. Some examples:
English, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Turkish
No reviews yet. Be the first to share your thoughts!
Write a ReviewNo discussions yet. Be the first to start a conversation!

Legend
1.0%
Glue (Platinum)
1.0%
Mazy Run (Platinum)
1.0%
Mazy Dribble (Platinum)
1.0%
Team work (Platinum)
1.0%