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You have been brought here for your sins. A dark turn-based RPG with roguelite elements inside an underground indoctrination center. Loot, craft and equip with a Diablo-style itemization system. Fight by managing your impulses and find your way out while making decisions and building your character.
You are a captive inside an underground complex built to eradicate individuality and indoctrinate those they consider Impious, not just by force, but through a system.
Each floor is a layer of it, each room a challenge. Getting out means learning to move within their rules before you can break them.
LOOTBuild your character around an extensive Diablo-style item system: weapons, amulets and artifacts packed with affixes to combine. Define your character by optimizing your attributes, odds and stats to survive.
MANAGE YOUR IMPULSESAs a human, you have your impulses, and those impulses must be managed. Assign attribute points and equip gear to stack impulses onto your skills, either on yourself or on your enemies. Spend energy to generate new impulses or reroll them at a cost. Choose wisely which impulses to use each turn, on which skill, on who, and when.
CHOOSE YOUR PATHEach door shows the odds of what lies behind it. You can build toward finding what you want: shrines, special loot, merchants or different types of enemies. Only you decide when and what to risk.
MAKE YOUR DECISIONSEach room presents a challenge to overcome, and each challenge a set of decisions to face it with. Your build's stats define the odds of success in every interaction.
CRAFTINGThe facility is full of materials, use them. Craft weapons or consumables quickly with a straightforward crafting system.
NEGOTIATESome of the center's servants may be willing to deal. Money has no place in this world, but every object has value within it. Barter wisely....Losing a fight doesn't end your run, but you will be corrected and re-educated. Manage your will carefully, because losing it all means there is no coming back.
English, Spanish - Spain
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