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hexcavator · 31 Jan 2022
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Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with. A short, ambiguous narrative adventure game.
A short narrative adventure game by hexcavator.
*Walk the length of your memories on a lonely country highway.
Follow the signal. Return to the place you left behind.
Piece together a truth you can live with.*
-Just walk: Traverse a dreamy backroad littered with fragments from your past. -Point-and-click: Explore vignettes and manipulate objects to gather snippets of prose. -Thrills without chills: Reconstruct a hopeful story of personal reckoning. -Low stakes: No combat or failure state. Move at your own pace and let curiosity guide you. -Compact: < 30 minutes to play through.
-Surreal, minimalistic 3D landscape -Guitars + brooding analog synth ambience -Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship -Lo-fi, low-poly, no-budget psychodrama -Dual analog or keyboard input
I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand.
I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene.
More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.
English
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