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Immerse yourself in a surreal world drawn with pastels on paper. Here, locked in a Case, the player meets the Key. Seeking a way out, he plunges into "What's In Me", where his decisions change what is happening, shifting him closer to or further from the mysterious Source.
You find yourself inside the Case — whether a case, or a box with a window through which it’s impossible to get out. Here you meet the Key — the key to this very Case.
He invites you to draw and to immerse yourself in a tent called WIM, in order to find the mysterious Source.
But the deeper you immerse yourself, the more the boundary blurs between searching for a way out and understanding what truly keeps you inside.
A visual style where surrealist texts meet graphics created by hand with pastels on heavy paper.
Short duration.
A story that unfolds through abstract images, symbols, and states, allowing the player to try them on their own life.
A peculiar world on the border between a creative statement about psychology and the templates of self-help culture.
Atmospheric sound design with an immersive effect.
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