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Inspired by crazy build games like Path of Achra and aesthetics of old school first person dungeon crawlers like wizardry. Gloamvault combines elements from roguelikes, auto battlers, monster collectors and first person dungeon crawler!
Instead of leveling up, you can use your evil powers to merge any two monsters together. This will make your minions grow in strength and unleash endless possibilities!
There are no restrictions on which enemies you are allowed to catch. You can charm any enemy under the right conditions and add them to your army!
Monsters you face can possess any of 25 unique abilities, allowing for a wide range of interesting combinations in your own party! These abilities scale based on the monster's stats.
You will loot a variety of items to further enhance the build you're aiming for! These items can boost abilities, increase stats, or provide unique modifications.
All the monster you encounter or charm will be tracked in your bestiary. Will you be able to charm them all?
Yes! In Gloamvault, there is no limit to which monsters you can merge or how often you can do it. Merging works best when both monsters have similar abilities. If they don’t, there is a small chance that the "main" monster will inherit abilities they don’t share.
Too many! Each monster can have multiple abilities from the 25 existing ones, with varying values. The same monster can even appear with different abilities as long as they fit its types. This results in a huge number of possible merge combinations.
Yes! The lower the enemy monster's HP, the higher the chance of a successful charm. You can also boost your chances with upgrades or items—but beware! The deeper you go, the harder it gets to charm.
While not a traditional roguelike, Gloamvault features permadeath, a focus on procedural content, grid-based movement, turn-based combat, and more. One could argue that it checks many boxes from the Berlin Interpretation of what defines a roguelike. But in the end, you’ll be the judge!
English, Japanese, German

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Obsidian Entertainment / LucasArts · 2012