A weary ex‑developer, tired of pay‑to‑win and toxic workplaces, creates a simulation where you play as a game company boss. Recruit staff, push their potential, battle rivals, and aim to dominate the market with blockbuster hits to reach the pinnacle of success.
In-depth Decision-Making Gameplay
- You can determine all parameters of every game you develop. Experiment with the optimal combination of parameters to create top-tier games.
- You can choose to achieve "legitimate" success by developing high-quality games for profit, or monopolize the market through "underhanded tactics" such as malicious competition and poaching talents from rivals.
Engaging AI Interactions
- Every rival and character in the game can think independently and respond to your actions.
- If your game’s quality is too poor, you can bribe reviewers to get a favorable rating. Of course, reviewers may also take the initiative to demand bribes sometimes.
- You can resort to underhanded tactics—and so can your competitors. Be careful not to let the game you slaved over become a wedding dress for others.
- Your attitude toward employees will affect their behavior. Don’t exploit them too harshly, or else… the wrath of an ordinary person can be terrifying…
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Rich Character Personalities
- Each character has unique skill levels and talents in various fields. The higher their level, the better the quality of the games they develop.
- Every character has distinctive tags that can sometimes exert a crucial impact on the game. For example, the [Overachiever] tag affects the work speed and loyalty of team members; the [Lone Wolf] tag slows down a character’s work speed as more people gather around them......