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QUAD ARROW Co.,Ltd. / PLAYISM · 29 Jul 2016
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English, Japanese
EF-12 is a fully modifiable 3D fighting game engine that allows players to create characters, stages and AI easily.
What's limited from the release version:
Please use this to check if this application works properly in your system environment. (Controller required)
The Creator's Edition of EF-12 includes both the EF-12 game as well as all the tutorial documentation to make your own content.
EF-12 is a playable 3D fighting game right from the moment you install it. Developed by Quad Arrow and designed by industry veteran Masahiro Onoguchi, EF-12 is the ultimate convergence of 3D fighting and game modification.
Built on a rock solid animation engine by one of the industry's best fighting game model animators, EF-12 is the perfect canvas to build your dream game, or the perfect fighting game tournament.
We permit the usage of EF-12 for the commercial use. We don't ask any revenue share for your own game created from our EF-12 development kit. Feel free to create an original fighting game. (We'll be glad if you can contact us before or after your development!) Please read below about the commecial use. Policy about commercial use | Project [ EF-12 ] (English one is available in the bottom of the page) Also the same pdf file is available inside "Documents" folder within the downloaded file.
Default Characters are all renewed! Each characters basic special moves are introduced in the "Command_list.pdf" in the "Documents" folder of your installed directory. It doesn't have the info for Bosses nor basic movements, so if you want to find them out, please check the files inside each character's folder. To edit the movements, please see the guide below;
You might noticed there are couple characters in PV, screenshots or this store description are not included in the current build. The reason is, EF-12 is not just a game but a "Fighting Game Maker", so you need to import them into the game to create your own EF-12! Once you get used to it, you'll be able to modify the character's stats, game system or anything else soon!
To download or import other characters or stages, please see the guide below;
If you have any questions, please ask us in the forum.
You can find any other guides from below;
We'll keep updating it. Stay tuned!
We have not only the arcade mode, some essential elements about the versus mode are available. Now we have the graphical effects for the character select screen transition or the ending credit after completing the arcade mode.
Of course, all the elements introduced above are absolutely editable! Which character appears as enemies for the arcade mode, the difficulty or anything. We are planning to add the "random character" feature in the future update.
Also we are waiting for your song for our ending since the current one is just a temporary but we don't have enough budget to create the special song. We cannot offer you the reward, but we'll be very glad if you can help us! Please contact us via Twitter (@EF12project), or EF-12 community.
In cooperation with the LA-MULANA 2 KickStarter Project, Quad Arrow has created an official, full-featured, TK-type Lemeza Kosugi character for EF-12!
Every element of EF-12 is modifiable, replacable, and easily installed. Whether you're a complete newbie to the modding scene, or a grizzled veteran, EF-12 has everything you need to make what you want.
The Modding Veteran: Those seasoned in model creation and animation can simply create assets in what ever program they're most comfortable with, easily check the requirements within the manual interface, and import their creations directly into the game wit minimal fuss!
The Novice Modder: For those still learning, EF-12 comes with a full suite of tutorials that can teach players how to create their own content for the game, no matter their skill level. Get ready, because school is in session!
The Player: No interest in creating your own characters or stages, but still want to see what EF-12 has to offer? Importing other people's creations is as easy as placing the files in the right folder, and starting EF-12. No complicated installation or;programming knowledge is required to get EF-12 content running!
Want to make the ultimate fighting machine? Creating AI in EF-12 is as easy as editing a spreadsheet. In fact, it is exactly like editing a spreadsheet. Edit AI spreadsheets on the fly, save the file, and immediately see your results in-game.
Want to see if your character is ready for primetime without loading up EF-12? Use the included Fool Viewer to see exactly how your character will appear in-game, complete with animation and applied graphical effects.
With EF-12, the only gue
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