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Arcade motocross with a late-'90s PSX soul: throttle-controlled drifts, back-it-in braking, real air with tricks, and a screaming two-stroke. A full championship across motocross and supercross tracks, built hand-in-hand with its players. Wishlist now.
Arcade motocross built around riding skill, mid-air control, and high-speed dirt-track moves, wrapped in a late-'90s / early-2000s PSX look. Tight controls, two-stroke scream, pure dirt. If you grew up renting Championship Motocross, Motocross Mania, or Sled Storm, this is being built for you.
This is the part I care about most. DüRT is a solo project, and I read every single piece of feedback and actually act on it. This is not a slogan. Real features in the game today came straight from player requests: full controller support across Xbox, PlayStation and Steam Deck, smoother handling and wall riding, a smarter AI that races you properly, and local split-screen. Players asked, I built it.
If you play and tell me what's missing, there's a real chance you'll see it in a future update. You are not buying a finished box. You are joining the build.
A full championship across tracks set around the globe, on every surface that changes how the bike behaves under you:
A growing roster of bikes and riders, each inspired by legendary late-'90s motocross hardware, each with its own engine character and handling. More machines and more racers are being added through development, so there's always a new ride to learn.
This is the heart of the game. The handling is hand-tuned until it actually feels right:
Everything is built to look and feel like the discs you rented as a kid. Chunky low-poly bikes, warped textures, dithered skies, and a 12-frame stepped rider animation: the same cheap, fast tricks the original PSX devs used to fake their physics and visuals.
The chase camera is hand-rolled: a level horizon that never rolls with the bike, that signature lag and corner swing, and an FOV that widens with speed so straights feel like a rush.
And the engine actually screams. Pitch is driven by the throttle and a faux gearbox, not just raw speed. Blip it at a standstill and it revs; chop the gas at speed and it down-revs, sweeping low-to-high through the gears with that two-stroke sawtooth.
DüRT is a solo project. Every detail (the drift, the engine pitch curve, the camera swing, the kick-start, the mud chatter) has been hand-tuned until it actually feels right. No publisher, no crunch. It'll be done when it feels done, and it'll keep growing with the people who play it.
Try the free demo, then wishlist DüRT: Motocross Championship to follow development and help a one-person project get seen.
See you on the ramp.
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