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Achievements
DROD 4: Gunthro and the Epic BlunderSync your progress to see which achievements you've unlocked.
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Destructive Mania
Destroy all broken walls in Glum Cove:6N2E
16.9% global

First Blood
Kill the roach in Outer Walls:1S3E
44.0% global

Orb Preservationist
Strike only six orbs in Outer Walls:2S2E
25.6% global

A Steady Hand
Don't turn your sword in The Rasarun Court:1E
30.7% global

You're Not Alone
Have at least one soldier survive in The True Court:1N
28.4% global
Hidden Achievement
HiddenKeep playing to discover this achievement
13.2% global

I'm Not Left-Handed
Don't turn your sword in Bractea Town:1E
15.3% global
Hidden Achievement
HiddenKeep playing to discover this achievement
11.6% global

Timed to Perfection
Don't let the queen lay eggs in The Roach Pits:3N
21.1% global

Backswipery
Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
20.6% global

Out in the Open
Don't take a tunnel in Drokkendutt's Fortress:1N2E
18.0% global

Look, No Hands!
Don't use your sword in Smuggler's Maze:2N1W
17.7% global

Lone Soldier
Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
16.2% global

Sword-Only Slaughter
Don't use the bombs in Tuenan Armory:1N2E
9.1% global

Two to Tango
Use only one horn in Inauro Canyon:2N
8.5% global

Monty Hallway Problem
Don't enter from the northern entrance in Inauro Canyon:2N1W
11.1% global

Impressing the Ladies
Don't use any horns in Inauro Canyon:1N1E
8.5% global
Hidden Achievement
HiddenKeep playing to discover this achievement
8.8% global

House Upon the Sand
Kill the northern roach before killing all three golems in Golem Encampment:2N
11.5% global
Hidden Achievement
HiddenKeep playing to discover this achievement
6.9% global

Queen Charmer
Don't drop any trapdoors in Daskeros Tower:1N1E
7.4% global

Straight to the Point
Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
10.1% global

Charge First, Think Later
Clear Daskeros Tower:4N with the blue doors up
6.3% global

Single-Handed Clean-Up
Don't turn your sword in Englos Keep:1S
7.8% global

Master Swordsman I
Don't use the horn or the bomb in Englos Keep:1S1W
7.5% global

Master Swordsman II
Don't use the horn in Englos Keep:1S1E
7.4% global

Stuck in the Mire
Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
8.1% global

Time for Elevenses
Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
11.4% global
Hidden Achievement
HiddenKeep playing to discover this achievement
7.1% global

Red Means Danger
Don't step on a red (dirt floor) tile in Inner Chambers:1N
9.7% global

Going It Alone
Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
6.6% global

Peaceful Resolution
Don't kill the Tuenan Captain
11.6% global

Take Five
PoW:1N - When Gunthro steps on the last door, all five doors must be open
4.3% global

Not Invited to the Party
PoW:1N1E - Don't use your sword
4.5% global

Surrounded by Incompetents
PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
4.0% global

Explorer Extraordinaire
Enter the Spider Cave
7.3% global

Complete "Gunthro and the Epic Blunder"
GatEB: Saw the ending and credits
13.0% global

Master "Gunthro and the Epic Blunder"
Completed GatEB and cleared all secret rooms
7.9% global

On His Majesty's Service
Sent on a mission by the Rasarun Court
31.3% global

Ragtag Bunch of Misfits
Assemble the Rasarun Leaders
22.2% global

Without Further Delay
Ready to attack the enemy fortress
14.8% global

The Heart of the Mystery
Enter the Sand Temple
13.0% global

But You Can't Hide
(KDD) L1:6N2W - Don't hide in the alcove
20.4% global

All Together, Now...
(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
10.6% global

Who Let the Roaches Out?
(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
22.0% global

Ahead of the Game
(KDD) L1:3N2W - Kill the roach facing East and clear the room
16.1% global

Cornered in the Centre
(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
13.8% global

Gone in Thirty Seconds
(KDD) L2:2S2E - Clear the room before roaches spawn
18.0% global

Efficient Smitemitery
(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
15.6% global

They're Behind You!
(KDD) L2:1S - Don't turn after striking the orb and clear the room
13.9% global

Look to Westward
(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
13.5% global

No Scroll Left Behind
(KDD) L3:2N - Read the scroll without re-entering the room
9.9% global

Three in a Row
(KDD) L3:2N1E - Kill the roaches in three consecutive turns
13.1% global
Hidden Achievement
HiddenKeep playing to discover this achievement
8.8% global

What's the Time, Mr Roach?
(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
11.3% global

Straightforward Smiting
(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
15.6% global

The Enemy is Sleeping
(KDD) L3:1S2W - Clear the room without waking any eyes
15.5% global

Opportunity Strikes Just Once
(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
8.9% global

Five Orbs of Bill
(KDD) L3:1S - Strike only five orbs to clear the room
14.8% global

Nine in a Line
(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
11.1% global

Vandalism!
(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
12.1% global

One Direction to Escape
(KDD) L3:3S1W - Clear the room without turning after striking the orb
12.8% global

No Retreat
(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
11.1% global

That Never Goes Out of Style
(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
11.8% global

Mimic on Holiday
(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
13.9% global

Not So Pretty in Pink
(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
12.5% global

We All Fall Down
(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
11.8% global

Moderate Striker
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
12.1% global

Bishop's Tour
(KDD) L5:2E - Don't move orthogonally while clearing the room
9.5% global

Don't Fence Me In
(KDD) L5:3E - Clear the room without striking the orb
12.9% global

Highly Visible Ninja
(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
8.7% global

The Wyrm That Turned
(KDD) L7:3N - Don't cross the western force arrow while clearing the room
8.6% global

Up, Up, Down, Down, Left, Right, Left, Right
(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
8.7% global
Hidden Achievement
HiddenKeep playing to discover this achievement
10.3% global

All Quiet on the Western Front
(KDD) L7:2N - Clear the room without crossing the western yellow door
8.9% global

The Smiter Always Strikes Twice
(KDD) L7:2N1E - Strike the orb only twice while clearing the room
8.9% global

From the Outside, Looking In
(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
8.3% global

He Who Fights Serpents
(KDD) L7:1N - Clear the room without moving diagonally
8.5% global

No Way Out
(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
9.3% global

Eyes on the Prize
(KDD) L7:1E - Clear the room without turning
8.6% global

Who Needs Orthosquares?
(KDD) L7:1S - Clear the room without moving diagonally
8.3% global

Rapid Tar-Cleaning Service
(KDD) L8:4S2E - Clear the room by turn 60
7.5% global

Non-sustainable Growth
(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
11.7% global

Exactly as Planned
(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
9.5% global

All Set Up and Ready
(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
9.0% global

Don't Drink and Smite
(KDD) L10:1S - Clear the room without drinking the mimic potion
9.0% global

Hold On Five Seconds
(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
8.2% global

Let's Not Go Round Again
(KDD) L12:1S - Clear the room before going round the loop
8.6% global

Only the Even Numbers
(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
8.4% global

Solo Serpent Slaughter
(KDD) L12:2S1E - Clear the room without drinking the mimic potion
9.2% global

Unlucky for Some
(KDD) L13 - Enter the NW room
8.7% global

Dungeon of Broken Orbs
(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
7.6% global

Preserving the Ancient Ruins
(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
9.9% global

Speed Chess
(KDD) L14:1N3E - Clear the room by turn 20
7.5% global

Keep Dugandy Tidy
(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
10.1% global

It's a Trap!
(KDD) L14:2E - Don't drop the trapdoor while clearing the room
9.9% global

With Slanting Sword
(KDD) L14:1S - Face diagonally and don't turn while clearing the room
7.4% global

What the Eye Doesn't See
(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
8.0% global

With Steady Sword
(KDD) L14:2S - Clear the room without turning your sword
7.6% global

First Things First
(KDD) L16:Entrance - Clear the room from the level start
8.3% global

Limited Growth
(KDD) L16:2E - Kill the tar mother before it grows three times
6.1% global

From the Other Side
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
7.5% global

Stunted Growth
(KDD) L16:1S1E - Kill the tar mother before it grows
5.9% global

Bad Boys Love Their Mamas
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
6.0% global

Spring Cleaning
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
5.3% global

Short Circuit
(KDD) L17:1W - Clear the room and reach the green door by turn 240
6.3% global

A Good Clean Kill
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
7.8% global

Aim for the Eyes
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
6.0% global

Assassinate the Queen!
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
8.0% global

Leave No Stone Turned
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
7.8% global

Sonata for Unaccompanied Smiter
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
6.6% global

He Came From the East
(KDD) L18:1N2E - Clear the room entering from the east
7.5% global

Come and Join the Party
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
6.2% global

The Lazy Smitemaster
(KDD) L19:2S - Stay in the top two rows while clearing the room
6.8% global

There's Always Another Solution
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
8.3% global

Stupid Goblins!
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
6.2% global

Worthless Snakes!
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
6.4% global

Who Needs All These Buttons?
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
7.8% global

Mother Knows Best
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
6.7% global

Outsmart the Brains!
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
7.4% global

Choose One Way and Stick to It
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
6.8% global

They Just Keep On Swarming
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
7.2% global

Seeing Triple
(KDD) L21:1N - Drink only three mimic potions and clear the room
6.9% global

Roaches and Goblins and Queens, Oh My!
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
6.7% global

Sniper!
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
6.3% global

Mimics Were Born Free
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
5.8% global

Keep Your Head Down
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
6.9% global

Master Snake-charmer
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
5.4% global

Three's Company
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
7.5% global

Don't Step on a Crack
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
6.3% global

Who'd Trust a Goblin, Anyway?
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
6.2% global

Round and Round the Garden
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
5.3% global

The Eyes Have It
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
7.2% global

Goblin-Free Zone
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
7.0% global

A Pair of Blue Eyes
(KDD) L24:1N - Kill the tar mother last while clearing the room
6.0% global

Friendly Enemies
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
7.1% global

My Turn at the Controls
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
7.3% global

Attention to Detail
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
7.0% global

Worthy Opponent
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
6.2% global

Pacifist Run
(KDD) L25:2W - Exit the room without killing any goblins
5.0% global

Runnin' Through an Open Door
(KDD) L25:2S1W - Clear the room without standing on a closed door
6.2% global

A Maze of Many Ways
(KDD) L25:2S - Clear the room without going through the SE U-bend
5.7% global
Hidden Achievement
HiddenKeep playing to discover this achievement
6.8% global

Making an Impression
(JtRH) L1:2N3W - Clear the room without using a tunnel
10.3% global
Hidden Achievement
HiddenKeep playing to discover this achievement
6.8% global

A Cat and Roach Game
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
10.1% global

Another Useless Orb
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
9.4% global

Dungeon Economics
(JtRH) L2:3E - Clear the room without using the eastern orb
9.7% global

Unnecessary Complications
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
5.7% global

Clearing the Arena
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
6.6% global

Two Wrongs Make a Right
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
6.1% global

Free and Equal
(JtRH) L3:3N3W - Clear the room without striking the orb
5.8% global

Westward Ho!
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
7.2% global

Like Roaches in a Trap
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
10.2% global
Hidden Achievement
HiddenKeep playing to discover this achievement
5.3% global

Bottom to Top Cleaning
(JtRH) L4:1N2E - Enter from the South and clear the room
7.0% global

The Steady Smitemaster
(JtRH) L4:1E - Clear the room without turning your sword
4.9% global

Everyone Loves a Wubba
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
9.4% global
Hidden Achievement
HiddenKeep playing to discover this achievement
4.4% global

Alone Among the Stones
(JtRH) L6:3N3E - Clear the room without using Halph
9.5% global

Lend a Helping Hook
(JtRH) L6:1S1E - Complete the room without turning your sword
5.0% global

Visibly Invisible
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
8.5% global

Escapology
(JtRH) L7:1E - Enter from the West or North and reach the stairs
4.8% global

Follow the Arrow
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
8.7% global

Wake Me Up Before You Go
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
5.2% global

Toys in Their Boxes
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
8.2% global

You Chose... Poorly
(JtRH) L8:3S1E - Enter from the North and clear the room
6.7% global

Where Have All the Serpents Gone?
(JtRH) L8:5S - Clear the room without striking the orb
5.6% global

One Orb to Rule Them All
(JtRH) L9:1S1W - Clear the room, striking only one orb
5.4% global

The Mountain Comes to Mahomet
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
6.4% global

Tar Toccata
(JtRH) L10:2E - Clear the room of tar without turning your sword
6.0% global

He Outlived His Usefulness
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
5.3% global

The Abyss Gazes Also
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
4.7% global

Peaceful Coexistence
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
7.2% global

Gordian Knot
(JtRH) L11:5N - Clear the room without stepping on a fuse
7.6% global

Patrick's Puzzle
(JtRH) L12:2N2E - Clear all tar
4.4% global

Tar Fugue
(JtRH) L12:1N - Clear the room without turning your sword
4.8% global

Clean Sweep
(JtRH) L12:1E - Clear all tar
4.7% global

Clash on the Big Bridge
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
4.8% global

Relentless Pursuit
(JtRH) L13:3N1E - Trap the Goblin King
5.5% global

Never Turn Your Back
(JtRH) L13:2N1E - Clear the room without turning your sword
5.2% global

Getting to the Heart of the Matter
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
5.0% global

Ready for the Guests
(JtRH) L14:3N3W - Clear all mud by turn 900
3.8% global

Deja Vu
(JtRH) L14:2N3W - Clear the room by turn 30
6.5% global

Clear as Mud
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
5.2% global

Stuck in the Mud
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
5.9% global

The Honest Smitemaster
(JtRH) L15:1N3E - Clear the room without placing any decoys
5.2% global
Hidden Achievement
HiddenKeep playing to discover this achievement
4.5% global

Wub is All Around
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
5.6% global

Cunning as a Serpent
(JtRH) L15:1S1W - Enter from the North and clear the room
5.3% global

Abstinence
(JtRH) L15:1S4E - Clear the room without using the decoy potion
6.4% global

The Red Snake of Courage
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
5.0% global

Great Snakes!
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
5.4% global

But Four's a Crowd
(JtRH) L17:3N1E - Clear the room using only three decoy potions
6.7% global

A View from Above
(JtRH) L17:2N1E - Enter from the North and clear the room
5.2% global

Stuck in the Middle with You
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
5.7% global

Finish What You Start
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
5.7% global

Sometimes That's the Best Kind of Help
(JtRH) L18:1S2W - Clear the room without using Halph
4.2% global

Down, Along, Up, in That Order
(JtRH) L19:2N1W - Take the southern passage first to clear the room
6.3% global

Snakes on a Euclidean Plane
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
5.8% global
Hidden Achievement
HiddenKeep playing to discover this achievement
3.4% global

Charge of the Smite Brigade
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
5.2% global

A True Warrior Uses His Sword
(JtRH) L20:2N - Clear the room without setting off any bombs
6.2% global
Hidden Achievement
HiddenKeep playing to discover this achievement
3.9% global

A Monster Made of Eyes
(JtRH) L22:3N3W - Take the western route and clear the room
5.0% global

The Locked Room Mystery
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
3.8% global
Hidden Achievement
HiddenKeep playing to discover this achievement
3.4% global

Only Passin' Through
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
6.8% global

Beethro Has a Brain Too
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
5.1% global

Many Feet Make Light Work
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
2.8% global

Buridan's Decoy
(JtRH) L23:1W - Clear the room using only two decoy potions
4.3% global

Bright Eyes
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
3.9% global

Mother of Some Roaches
(JtRH) L24:1S - Clear the room without striking the orb
5.7% global

The Decoy is a Decoy
(JtRH) L24:1S1E - Clear the room without using the decoy potion
5.1% global

It's All Over Now, Baby Blue
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
4.2% global

Master of the Blade
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
3.7% global

The Better Part of Valour
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
3.4% global

Putting That Aside...
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
4.3% global

Save the Best for Last
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
4.2% global

One-Man Army
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
3.8% global

Repairing a Broken Dream
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
3.6% global

Slayer of Slayers
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
4.9% global

Complete "Journey to Rooted Hold"
JtRH: Saw the ending and credits
6.4% global

Master "Journey to Rooted Hold"
JtRH: Completed the hold and cleared all secret rooms
4.2% global

Complete "King Dugan's Dungeon"
KDD: Saw the ending and credits
8.2% global

Master "King Dugan's Dungeon"
KDD: Completed the hold and cleared all secret rooms
5.5% global

Complete "The City Beneath"
TCB: Saw the ending and credits
5.0% global

Master "The City Beneath"
TCB: Completed the hold and cleared all secret rooms
3.1% global

Resoluteness
(TCB) Return from The High Path
7.1% global

Just Call Me "Mario"
(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
6.6% global

Looking Out for Number One
(TCB) Receive a promotion
5.7% global

Brotherly Understanding
(TCB) Tell the searching brother about everything
3.2% global

I Got a Name
(TCB) Get an official name from the Naming Office
6.0% global

Tourist in the Beneath
(TCB) Take a stroll down the Golden Lane
7.6% global

The Dark Side of Town
(TCB) Find the secret dark side of The City
4.1% global

Patron of the Arts
(TCB) Attend the theater
7.0% global

Five Slayers (My Brain Hurts a Lot)
(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
3.2% global
Hidden Achievement
HiddenKeep playing to discover this achievement
2.9% global

Whodunnit?
(TCB) Activate the cutscene in The Fork after murdering 186th Guide
3.2% global

My Cold, Frozen Hands
(TCB) QfK:1N6E - Clear the room without turning your sword
6.9% global

Roach Family Planning
(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
7.1% global
Hidden Achievement
HiddenKeep playing to discover this achievement
3.8% global

Turn the Lock and Turn Once Only
(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
4.9% global

The Bridge Beethro Can No Longer Cross
(TCB) TU:3E - Drop all trapdoors and exit to the east
5.5% global

Let's Twist Again
(TCB) TU:1S3E - Use all three arrow rotators to clear the room
6.5% global

Slayer on a Hot Tile Roof
(TCB) DU:4E - Clear the room without letting the Slayer die
4.7% global

Ring of Briar
(TCB) UtL:1N4W - Reach the eastern exit
3.7% global

Power Grab
(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
5.8% global

A Room of Two Halves
(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
6.0% global

Light Armor
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
4.3% global

Simple Addition
(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
4.4% global

I See You Standing on the Other Side
(TCB) EC:2W - Clear the room without letting the Slayer die
5.2% global

Chasm of No Return
(TCB) EC:2E - Clear the room without moving any platforms from east to west
5.2% global

All in the Same Boat
(TCB) EC:1S2W - Clear the room without using the northern platform
6.0% global

Who Wants to Be the Guy?
(TCB) TV:1N - Die in the last cutscene
2.8% global

A Legend in His Own Time
(TCB) TV: Eavesdrop on a bedtime story
4.0% global

The Play's the Thing
(TCB) D: Listen to the guards at the castle
3.4% global

Not Without Honor in His Own Country
(TCB) Reach the raft without having killed any Dugandite guards
3.9% global

Slaughter by the Water
(TCB) D:2S1W - Kill all the guards
3.4% global

Changing of the Guards
(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
2.9% global

So Much for Stealth
(TCB) KDND:1E - Clear the room, killing the SW roach queen first
4.0% global
Hidden Achievement
HiddenKeep playing to discover this achievement
3.3% global
Hidden Achievement
HiddenKeep playing to discover this achievement
4.9% global

What Did I Come Back For, Anyway?
(TCB) HV:1W - Backtrack through the cleared room without striking the orb
3.2% global

The Stronger We Our Bridges Do Build
(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
4.0% global

Adder Subtracter
(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
4.0% global

Smash and Grab
(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
4.7% global

Muddying the Waters
(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
4.1% global

Knowing is Half the Battle
(TCB) The Patronage: Find and talk to the Patrons
5.6% global

Fancy Meeting You Down Here
(TCB) DAA: Speak with Halph, then leave the room
5.8% global

Decoy Double Cross
(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
3.9% global

Architect of Her Own Downfall
(TCB) Talk to Veemis
5.3% global

Divide and Conquer
(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
5.4% global

Now You See Him...
(TCB) OBG:1S - Clear the room without drinking the invisibility potion
5.2% global

Bullet Time, with Swords
(TCB) PH:4N - Clear the room without drinking the speed potion
3.8% global

Snap, Crackle and Pop
(TCB) PH:3N1W - Clear the room using only three bombs
5.1% global

Keeping a Steady Keel
(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
4.1% global

Snakes and Ladders
(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
5.3% global

Did You Just Punch Out Cthulhu?
(TCB) I:AGV:4N - Kill all the aumtlich by stepping
4.7% global

Killer Rabbit in the Headlights
(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
4.0% global

Hero of Another Story
(TCB) FR: Speak with Tendry
4.7% global

He Died a Free Monster
(TCB) FR:4N1W - Clear the room without dropping both trapdoors
4.5% global

Fifty Ways to Leave Your Wubba
(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
3.3% global
Hidden Achievement
HiddenKeep playing to discover this achievement
3.2% global

You Watch My Back...
(TCB) FD:2N3W - Clear the northern half of the room first
3.3% global

The Seven Dials Mystery
(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
3.0% global

No Giant Leaps for Mankind
(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
4.6% global

Don't Wake the Sleeping Giant
(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
3.5% global

A Small Man Among Giants
(TCB) RH:1N1E - Clear the room without using a tunnel
3.7% global
Hidden Achievement
HiddenKeep playing to discover this achievement
3.3% global

We Must Cultivate Our Garden
(TCB) AF:2N - Spawn a gel baby on the western pressure plate
3.4% global
Hidden Achievement
HiddenKeep playing to discover this achievement
2.6% global
Hidden Achievement
HiddenKeep playing to discover this achievement
2.7% global

Honest Toil
(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
4.9% global

A Bridge Too Far
(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
2.6% global

Shutting the Stable Door
(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
3.5% global
Hidden Achievement
HiddenKeep playing to discover this achievement
3.3% global

A Little Learning is a Dangerous Thing
(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
4.2% global

Smitemastermind
(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
2.7% global

Suburban Smitemastery
(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)
2.3% global