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Drinks with Abbey is a short, slice-of-life visual novel portraying a more realistic first date in western culture, from a male's perspective. After connecting with Abbey on a dating app, you meet in person for the first time at a local bar. Through many choices of what to say and do, you determine how the date goes - and how well it ends.
Drinks with Abbey is a short, slice-of-life visual novel about a first date, from a male's perspective. After connecting with Abbey on a dating app, you meet in person for the first time at a local bar.
This game is simply a conversation with her and the choices you make about what to say and do. But don't expect the date to go well on the first try. You need to pay attention, and as things are revealed about Abbey, you will be able to make better choices next time.
Drinks with Abbey is my first game. I wanted to make a similar, larger game, with more resources put into it, but I wasn't sure what people would think of the style, because it's different than most existing visual novels. I thought it was important to get feedback on a scaled-down version first, to give the general sense of the larger game, but not do everything I'd like to with it (that's why it's free to play). If you are willing to give feedback, please be specific so I know what to do more/less of in the next game.
There are no menus, except when you click the X to quit. You can click the textbox/choices to advance or use the arrow keys + spacebar. You can also press F to enter fullscreen mode. The 5 icons shown in the bottom left of the screen are the game's only options:
Toggle between speaker and headphones modes. Speaker mode is intended to sound like it's being played in the bar and includes crowd noise, while headphones mode plays the music as it was recorded.
Toggle music on and off.
Toggle lightning mode, which just removes the typing effect.
Toggle auto-play mode. This mode only requires your input for choices.
Toggle skip mode. When on, you will fast forward through all previously seen content.
English

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