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Stained Glass Llama · 20 Oct 2016
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Crafting, progression, advancement and freedom taken to an obscene extremity in Divergence: Online's modern survival prequel Divergence: Year Zero!
While we had fun developing this game, met some new friends and expanded Divergence's capabilities in the process, the returns have not been sufficient to warrant taking it as far as we would have liked. It brings a lot of new things to the Zombie Survival genre including the "one universal server" connecting all players in the world, a highly-advanced building system and realtime freeform combat. Regrettably under Valve's current policies, this game cannot both pay it's fees and still have enough left over to enable full-time development. To survive, many indie developers have (frankly) resorted to turning their games into an item-mall and/or making up their losses by selling (and thus requiring players to buy) DLC even while still in Early Access. We are simply not willing to do such and will devote to other options.
The silver lining is that instead of selling-off our game as others have done in the past, we will keep it and it's servers online and functional 24/7 for any new players who wish to try it out for what it is; An exploration game. Additionally, the huge reduction is store price will endure indefinitely. Features we lack the resources to perfect such as NPCs will be removed entirely to streamline it better as a purely crafting and exploration game.
We didn't have to make this notice - We chose to because we care very much about making sure fellow gamers don't spend their money on games they expect to be one way and turn out to be another. If you're on the fence, we'd rather you simply chose to not buy our games rather then buy them and regret it. Hopefully things will change in the future and when that time comes, we'd like to get all of our friends back together to play a much more polished and playable game.
Until then, thanks for your support and take care.
Divergence: Year Zero sets the stage for what would become the "Divergence" universe in a modern-survival adaptation and prequel to Divergence: Online.
As the emergence of the first non-sapien humans to inhabit the Earth in over 200,000 years (Homo-Solitus) coincides with the catastrophic rupture of the Californian San Andreas fault, a lethal virus designed in the clean-rooms of Silicon-Valley biotech firms specifically to wipe-out the Solitus humans is released to the environment dealing a one-two punch to western American civilization.
As the burning wreckage of California sinks into the Pacific Ocean and the Cascadia Subduction Zone devours large portions of the states of Oregon and Washington, The U.S Government, working with both Canada and Mexico frantically struggle to contain the spread of disease. A disease born of a virus designed to wipeout Solitus humans, but released before it could be perfected and constrained purely to the Solitus genetic code, now running rampant and infecting all humans who come in contact with it with incurable psychosis, hyper-aggression and even cannibalism.
You play as a survivor to the initial catastrophe now cutoff from the rest of America behind "The Western Wall" erected to prevent the spread of the virus. No word comes in, no one gets out. A total communications blackout prevents cell-phones, internet or even television and radio from reaching survivors beyond the wall. Only a handful of cities avoided total collapse after the great earthquakes and the subsequent rise in sealevel consumed most of what was once the North-American states of California, Oregon and Washington.
Without the advent of civilization to protect him from his fate, man now once again lives at odds with the wild, although packs of hungry roaming animals are no longer the most deadly thing you may encounter. If you survive the wolves, the bears, the elements, starvation or thirst, you just may live long enough to find yourself robbed or murdered by bandits or bandit-groups, or even worse, accosted by hordes of infected humans seeking to devour your flesh.
It's at least 30% worse than waiting in line for an iPhone is the picture we're painting here. Welcome to hell.
Divergence: Year Zero is built on the same advanced technology that won it's predecessor Divergence: Online the rank of #1 out of Over 1,700 Games on Steam Greenlight during its cycle and benefits from six-months of additional improvements since then. Its key features being; 1.A **True-MMORPG ** where all players coexist on the same server - No sharding or otherwise [/i]instancing[/b] of the playerbase. Any two people in the world who player Divergence: Year Zero play on the same server, guaranteed. 2. Simply Unbeatable Crafting. Divergence means "you determine every single stat of every single item that you craft by scouring the world for the absolute best raw materials and resources". Unless intentionally done so, it's impossible that any two items crafted in Divergence can be the same. Be the servers best weaponsmith who makes the best gun
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