© 2026
Stained Glass Llama / None · 6 Jan 2016
Sign in to rate this game in seconds.
Divergence: Online is an open-world sandbox MMO that began as the spiritual successor to Pre-NGE SWG, but since has grown into its own living breathing universe. Divergence was designed to provide unmatched crafting, player and guild housing and player freedom on a scale, we believe, never before achieved. We hope you'll enjoy our Early Access release and help us continue to develop this game!
It's the year 2330, Earth Standard Date.
If you're a Terran Human, Synthetic, Veli Vindicator, or Lokri, you're a momentary survivor of a massive crash-landing event wherein your capitalship was inexplicably and violently ripped from its orbit down to the surface of this alien moon.
You don't know why. Nobody knows why at this moment, but you suspect your enemies, one of the other factions your ship was locked in a Mexican standoff with only hours before, had something to do with it.
Somehow, you were pulled down to this alien, yet familiar planetoid, orbiting a super-earth.
Chaos. Bodies burning. Conduits belching violent current into twisted forms of broken super-structure, as your fellow shipmates desperately labor under yawning bulkheads to free trapped humans, aliens, and machines.
And all the while, the endless chattering in the dark just beyond the threshold of your perception.
Eyes, watching you. Two. Ten. A hundred. A thousand. My God, my science, they're everywhere! It's an attack!!!
The native creatures. Other survivors from the other ships. They're all equally dangerous; Your only hope being the frantic and desperate repair and re-establishment of make-shift cloning facilities at your base-camp immediately adjacent the smoldering ruin of your once pristine starship; Now buried face-first in a landscape hideously scarred by your arrival.
You Must Survive
Find your friends. Know where your enemies are. Venture out to establish outposts of your own but not too far, lest you be fell upon by the world's native inhabitants, agents of enemy factions, mercenaries, assassins, bandits, or even the conditions of the environment itself.
Resource locations, concentrations, and individuals stats appear and disappear as they're used up all over the world's surface. Some will last mere hours, some, potentially months, so use your surveying tools to find the best resource locations and stake your claim before other players do!
Once you've found those high-quality resources, construct automated harvesting rigs to target and extract those materials from the world in realtime whether you're online or offline.
Every item from your pants to your nightlight relies on stats directly determined by the stats of the raw materials and components you fed into it during crafting.
Increase the strength of walls by using specialized low-grade ore with a high "unit toughness" rating, or increase the speed and energy-efficiency of your resource harvesters by creating their circuitry using rare high "conductivity" copper. Or perhaps decrease the weight while increasing heat dissipation of your firearms by crafting the barrels out of alloys, then use a personal factory to mass-produce and sell them on the open market!
In Divergence, you can choose to play one of several breeds of human's, aliens, or even completely synthetic lifeforms which can transfer their consciousness into other forms at will. Everything from the size of a human, to enormous mechanized killing machines.
Through careful choosing of your professions, players in Divergence can change careers as often as they like, or stick with the same profession for years on end.
Choose from any combination of combat-derived professions, such as Bounty-Hunting, Teras Kasi, Rifleman, or totally non-combative professions such as Dancing, Engineering, Narcotics, Tailoring, or many, many more.
No anti-hacking sollution is 100% unbeatable, that's why in Divergence, in addition to traditional anti-hacking countermeasures, Divergence also maintains a GM presence in-game virtually all-times throughout the day, operating in shifts. A human GM knows when they see someone walking through walls or landing every single shot of a full-auto burst as a headshot. If you see someone flying through the air, or shooting people with shotguns from a mile away, call that @#%& out and we'll be right on it. Divergence has a zero-tolerate approach to hacking our game - If you're caught just once, both your account and key and blacked out immediately and your possessions are distributed freely among the denizens of our game world.
Combat in Divergence happens in realtime. No faked particle systems. No cleverly disguised target-to-target going on here; Where you aim and squeeze that trigger is where you fire or swing your weapon, for better or for worse.
There is (without cartography) no minimap, nor world map in Divergence. You arrive on one huge 262sqkm central continent which is also surrounded on all sides by numerous additional islands and continents ranging in size from 1sqkm to over 300sqkm, many of which containing just under their surface vast quantities of undiscovered resources and wealth
English
No reviews yet. Be the first to share your thoughts!
Write a ReviewNo discussions yet. Be the first to start a conversation!