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Splash Damage / WarChest · 28 Aug 2018
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Dirty Bomb takes first person shooters back to their purest roots in a fast-paced team game that will challenge even the most competent players. This game won’t hold your hand, in fact it is more likely to kick your teeth in. With no controller support or aim assist, all that lies between you and certain death is player skill and reaction. Work together or die alone in the most challenging team-based FPS.
To help us celebrate several years of Dirty Bomb we wanted everyone to be able to get their hands on Weapon Skins, on existing Obsidians, and on Mercs without spending real money. To that end, we’ve removed RADs from the game entirely. For those of you with RADs they have been converted to Credits, which can also be earned in-game.
To make sure you guys earn whatever you want more quickly, we’ve upped the Credit earn rates from 19 per minute to around 70 per minute, but this varies based on player performance. You'll find Credit Boosters in Advancement Crates to boost this rate.
Players can also earn thousands of Credits by completing Contracts and getting their Daily Play Rewards.
So how much does stuff cost, you ask? Let’s take a look:
Steam Trading has now been enabled for even more items in Dirty Bomb! We know you’ve all been asking for it, so we made it a priority for this build. Now all Loadout and Weapon Cards are tradable.
We went back and looked through some of the amazing (and not so amazing – looking at you Dapper Doge) content we’ve made for Dirty Bomb that’s no longer available. We’re incredibly proud of the work we’ve done, and with the removal of real money purchases, we thought that now would be the perfect time to reintroduce some of the most popular stuff.
Some of the Cases and Trinket text still refers to the events from which they came, but are no longer active.
Dirty Bomb takes first person shooters back to their purest roots in a fast-paced team game that will challenge even the most competent players. This game won’t hold your hand, in fact it is more likely to kick your teeth in. With no controller support or aim assist, all that lies between you and certain death is player skill and reaction. Work together or die alone in the most challenging team-based FPS.
A string of 'dirty bomb' attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from across the globe are hired by both sides.
That's where you come in. After all, what’s a little radiation sickness when there’s money to be made?
Fast-paced, highly competitive teamplay that takes the shooter back to its purest roots
Over 20 distinct Mercenaries, each bursting with their own abilities, attributes and expletives
Two game-modes:
Objective – Battle through parts of the city, completing objectives to reach the finale before time runs out
Stopwatch – Objective mode for competitive types, where teams swap sides mid-match to see who's faster
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