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A grim single-player card roguelike where every draw decides your fate — fight, heal, or fall to the suits that once ruled the world.
A grim single-player card roguelike where every draw decides your fate. Fight, heal, or fall to the suits that once ruled the world.
In a world where the suits once lived in harmony. The Diamonds forged weapons, the Hearts healed, and the Spades and Clubs defended. The Aces broke the law and shattered the balance. Now, only the Cardborne remain, drawing their fate one hand at a time.
You are the last to walk the path between the suits. Every card is a choice: fight, heal, or perish.
The suits once lived in harmony, in craft, in life, in loyalty. But Aces broke the binding law, high and low, a fatal flaw. The Darks then rose, their bond was sealed, the Reds were chained, their voices sealed. War consumed the deck of old, a tale of silence, dark and cold. Yet fate has drawn a hand anew, a chosen one to cut straight through. To face the Dark, endure the test, and bring the deck to balance, rest.
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