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Achievements
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Magician Lv.1
Clear Difficulty 1
85.2% global

Magician Lv.2
Clear Difficulty 2
70.6% global

Magician Lv.3
Clear Difficulty 3
58.3% global

Magician Lv.4
Clear Difficulty 4
48.0% global

Magician Lv.5
Clear Difficulty 5
38.6% global

Magician Lv.6
Clear Difficulty 6
31.3% global

Magician Lv.7
Clear Difficulty 7
26.0% global

Magician Lv.8
Clear Difficulty 8
21.7% global

Magician Lv.9
Clear Difficulty 9
18.4% global

Magician Lv.10
Clear Difficulty 10
21.7% global

Magician Lv.11
Clear Difficulty 11
17.9% global

Magician Lv.12
Clear Difficulty 12
15.5% global

Magician Lv.13
Clear Difficulty 13
13.7% global

Magician Lv.14
Clear Difficulty 14
12.5% global

Magician Lv.15
Clear Difficulty 15
11.5% global

Rune Master
Unlock all Runes
54.9% global

Rune Apprentice
Unlock your first Rune
86.0% global

Displaced
Encounter a Chaos Invasion once
99.2% global

Pyromancy Basics
Deal 6000 [Fire] damage in a single turn
63.0% global

Cryomancy Basics
Deal 6000 [Ice] damage in a single turn
64.1% global

Aeromancy Basics
Deal 6000 [Wind] damage in a single turn
44.1% global

Geomancy Basics
Deal 6000 [Rock] damage in a single turn
42.5% global

Fulmination Basics
Deal 6000 [Lightning] damage in a single turn
49.6% global

Luminomancy Basics
Deal 6000 [Light] damage in a single turn
32.2% global

Open Fire
Clear a run while holding 35 bullets at the end
45.4% global

Incendiary
Clear a run with [Explosive Barrel] and [Hell Monument] active at the end
10.6% global

Dance of Ice and Fire
Clear a run with [Devil Worm] and [Twin Swords] active at the end
31.0% global

Domino Effect
Clear a run with [Freezing Wind] and [Polar Bomb] active at the end
17.3% global

Field Expedition
Clear a run with [Underground River] and [Blizzard] active at the end
20.5% global

Giant Hunter
Clear a run with [Bolas] and [Spike Shield] active at the end
16.3% global

Bad Hunter
Clear a run with [Cleaving Axe] and [Firearm] active at the end
20.3% global

Sacred Flame Revealed
Clear a run with [Sewing Needle] and [Sacred Flame Mastery] active at the end
9.7% global

Lunar Power
Clear a run with [Cold Moon] and [Full Moon] active at the end
14.4% global

Solar Bombardment
Clear a run with [Fire Control] and [Orbital Cannon] active at the end
10.4% global

Church Armed
Clear a run with [Air Wave] and [Sanctify] active at the end
7.5% global

Interrogation
Clear a run with [Interrogation Tool] and [Storage Box] active at the end
7.5% global

Guano Bombardment
Clear a run with [Bad Taste] and [Magic Feed] active at the end
9.7% global

Lawnmower
Clear a run with [Energize] and [Electric Field] active at the end
18.1% global

Cosmic Energy
Clear a run with [Entropy] and [Discharge] active at the end
17.8% global

Explorer
Clear a run with [War Smith] and [Map Fragment III] active at the end
11.0% global

Rock & Roll
Clear a run with [Bass] and [Electronica] active at the end
12.4% global

Pyramid
Clear a run with [Phantom] and [Sand Erosion] active at the end
12.1% global

Dungeon
Clear a run with [Fire Dragon Vein] and [Beholder] active at the end
39.7% global

Frozen Cataclysm
Clear a run with [Soul Stone] and [Winter Harvest] active at the end
48.9% global

Stacking Armor Hour
Clear a run with [Tower Shield] and [Spikeweed] active at the end
12.9% global

Weapon Master
Clear a run with [Lance] and [Impact Drill] active at the end
27.7% global

Thunder and Lightning
Clear a run with [Divine Punishment] and [Battery Pack] active at the end
36.2% global

High Art
Clear a run while holding at least 3 [Harp] at the end
14.0% global

Dragon Enthusiast
Clear a run while holding both [Fire Dragon Scale] and [Wind Dragon Scale] at the end
42.5% global

Light Fasting
Skip a Tea Break wave once
16.3% global

Social Phobia
Skip a Visitor wave once
21.6% global