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Age After Age. Build a thriving settlement, shape society across multiple eras, and dominate a living world economy. Choose your path — classic history, Steampunk, Gothic, and more — in a deep city-building strategy with evolving logistics, citizen classes, diplomacy, and research.
Age After Age is a next-generation city-building strategy game focused on logistics, citizen class simulation, and global economics. You begin with nothing but a small pier and a handful of settlers. From there, you must build production chains, satisfy the needs of three unique social classes, expand across handcrafted islands, and influence the world through diplomacy, trade, or domination.
Era Switching System: advance through a classic timeline, or divert your society into Steampunk, Gothic, Industrial, Utopian, or other alternative futures. Each path brings new technologies, visuals, production chains, and citizen expectations.
With deep systems, endless replayability, and layers of production, trade, and research, Age After Age is made for players who love long-form city builders, worldbuilding, and economic strategy.
Your journey begins with a modest pier and a few hundred colonists. From there, you will:
A small settlement becomes a nation - if you can keep your people fed, clothed, happy, and productive.
Logistics isn’t a side mechanic - it is the core challenge of the game.
Every resource must be transported efficiently through:
Poor logistics cause shortages. Shortages cause strikes. Strikes collapse production chains.
Your city is only as strong as your supply network.
Your society is built on a layered class system:
They power basic production: farming, mining, lumber, fishery. Needs: cheap food, basic clothes, simple entertainment.
Manufacturing, logistics, specialized crafts. Needs: cooked meals, alcohol, meat, refined clothing, cultural places.
Research, governance, high-tier crafting. Needs: luxury goods, exotic imports, high-quality housing.
Each class is interdependent. Ignoring one creates shortages for the others - and cities can collapse from the bottom up.
Explore a world full of mystery, shaped by previous civilizations.
Each island features:
You’re not alone in this world.
Other settlements:
Prices on the world market fluctuate based on supply and demand. Cornering the market on a resource can make you rich - or make you enemies.
Become a peaceful trade empire, or a ruthless monopolist.
Guide your people with hundreds of unlocks:
Every choice shapes your society’s culture and productivity.
Choose the path of your civilization:
Middle Ages
OR break the timeline:
Brass machinery, steam automatons, airships, cogwork marvels
Cathedrals of iron, alchemical forges, grim aesthetics
Each era dramatically changes:
Replayability is endless.
If you are:
English, Ukrainian, French, Italian, German, Portuguese - Brazil
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